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java.lang.Objectjava.lang.Throwable
java.lang.Exception
Glomus.Server.PlayerException
Glomus.Server.NetworkFailureException
public class NetworkFailureException
Thrown by a Player when we lose contact with the distant user player. Of all errors that can be caused by a player, this is the only one that is not their fault, though regretably the consequences are the same: removal from the game and replacement by a Server-side player
| Constructor Summary | |
|---|---|
NetworkFailureException(java.lang.String message)
Accepts an error message and passes it to our super constructor |
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| Method Summary |
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| Methods inherited from class java.lang.Throwable |
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fillInStackTrace, getCause, getLocalizedMessage, getMessage, getStackTrace, initCause, printStackTrace, printStackTrace, printStackTrace, setStackTrace, toString |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public NetworkFailureException(java.lang.String message)
message - A description of the specific event this exception
is a result of
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