Glomus.Server
Class NetworkFailureException

java.lang.Object
  extended by java.lang.Throwable
      extended by java.lang.Exception
          extended by Glomus.Server.PlayerException
              extended by Glomus.Server.NetworkFailureException
All Implemented Interfaces:
java.io.Serializable

public class NetworkFailureException
extends PlayerException

Thrown by a Player when we lose contact with the distant user player. Of all errors that can be caused by a player, this is the only one that is not their fault, though regretably the consequences are the same: removal from the game and replacement by a Server-side player

See Also:
Serialized Form

Constructor Summary
NetworkFailureException(java.lang.String message)
          Accepts an error message and passes it to our super constructor
 
Method Summary
 
Methods inherited from class java.lang.Throwable
fillInStackTrace, getCause, getLocalizedMessage, getMessage, getStackTrace, initCause, printStackTrace, printStackTrace, printStackTrace, setStackTrace, toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

NetworkFailureException

public NetworkFailureException(java.lang.String message)
Accepts an error message and passes it to our super constructor

Parameters:
message - A description of the specific event this exception is a result of